Play as one of the sentient species of Sentima—a Stalker Mantis, a Scarab Beetle, a walking Reef, a Wasp of the Red Fleet, an Imperati Scorpion, and many more
At your own risk
With our own 3d20 ruleset or with 5e Monstermanual
Explorers in Sentima will face an unforgiving world, filled with bizarre beauty and hostile wildlife.
In the years since the Cataclysm, life has spread to cover every inch of the floating chunks of earth that remain of the surface. Each island and its creatures have been twisted and mutated by the strange energies that fill the storms of the open sky.
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Crafting is Surviving
- Scattered cultures developed various technologies to contend with the harsh conditions of their
respective territories. All of them, however, actively strive to invent special devices capable of
warping the rules of physics and logic – thanks to the
- potential hidden in the winds, no less.
Inventions fueled by the energy extracted from the winds and their material residue possess amazing powers.
- Heavy airships sail smoothly across the sky and weapons produce effects
which bend the laws of reality, while biotechnological marvels are grown in vats filled with green energy.
The ever-changing weather
The storms of Sentima are abundant, unpredictable, and charged with eldritch Energy, infusing all that they sweep over with anomalous effects. The influences of these Energies have touched and twisted the evolution of every island’s flora and fauna.
Boreas – Red
Red is wild, ferocious, and aggressive. Where others hide, run, or cooperate, red charges ahead into battle. Creatures and plants sprout deadly mutations and pick fights wherever they can, storms boil seas and split the earth, and mechanized airships strip the land bare. Red tribes are the same – they’re raiders, conquerors, and dictators who see violence as the answer to every question. Don’t try to reason with red, or it’ll be the last thing you do.
Zephyrus – Blue
Blue is cunning, smart, and ruthless, always looking to get the most reward for the least risk. Beasts that rely on blue energy trick and trap their prey in horrifying ways. Blue storms turn the world upside down, affecting minds, energy itself, and even gravity. Blue tribes are just as twisted – they’re sharp, paranoid, and willing to do anything to get what they want. But however nasty they can be, other tribes will always rely on them for their brilliant inventions.
Sirocco – Yellow
Yellow is understanding, cooperative, and wise. These creatures and tribes see working together as the best way to survive the dangers of Sentima. They’d rather avoid conflict when they can, but when push comes to shove, their incredible insight makes them great fighters. Yellow tribes are artists, leaders, and tacticians who are always ready to talk – but they’re not stupid. They have an almost supernatural ability to see through lies, negotiate, and plan.
Eurus – Green
Green is tough, huge, and hungry. Instead of struggling against the land around it, green works with it. These creatures mutate, grow, and spread to survive, no matter how harsh their environment – and they’ll run over anything in their way. Green tribes are no different. They’re tough-as-nails healers, biologists, and warriors in harmony with the life and energy of their home, always finding new ways to come out on top of the food chain.
Meet the team
The amazing people behind the Game system, Lore and Illustrations
Game Manager & Designer
I’m a game system designer, writer, frequent game master and a trail guide. I’m guilty of being involved in almost every aspect of Sentima, both as a manager and a contributor. I wanted to create a game that I myself would be happy
to host for my friends, full of dynamic encounters, terrifying monsters and interesting locations – and I can already say, that thanks to our amazing team, this unreal goal is done and done. Enjoy the trail – and good luck!
Lawyer by day, writer by night… Just kidding! I’m a writer and a big fan of games, especially TTRPG. I focus on horror and mystery stories, so I smuggled some of it to Sentima. It’s a real pleasure to share with you this opportunity
to face the terrifying behemoths stalking through the shattered islands – happy hunting!
I’m a game designer with experience in all sorts of games and gigs. My job in Sentima is to make sure the numbers add up, screws are tight and your energy rifles won’t jam the moment the behemoth shows up.
I am a freelancer focusing mainly on fantasy illustrations. Board games, TTRPGs, video games, I love them all. For the record if you ever see me, I’m not a Nosferatu! I just have a bad tendency to stay up late at night, painting and
surviving on nothing but copious amounts of coffee 😉
I’m a linguist and a writer who loves lore and tragedies, and the players of my TTRPG games can always expect a solid chunk of both. I had so much fun writing these themes into Sentima as well, and I hope you will enjoy all the mysteries
I hid on the islands for you.
I’m a content writer who enjoys work in fiction, editing, and game design on the side. Writing for Sentima was an amazing experience, and I can’t wait for you to experience the strange and dangerous world waiting for you in these pages.
I’m a freelancer specializing in conceptual environments and I do illustrations for games, board games, TTRPGs and animations. My job is to scare you and you will feel that atmosphere of fear in Sentima, a nightmare feeling mouahahaha
As an avid game fanatic i’ve always wanted to jump the corporate fence and create a space for true creativity and imagination to flourish.
In practicality I answer emails and repackage Yubi’s “legally acquired” Loot.
“As many adventures as I have been on, i’ve cultivated a good eye for amazing loot. But one “man” can only carry so much, so we are inviting any and all brave adventurers to join in on the inevitable exploration”
Who are we
Company name: ADVL AB VATnr: SE559257028601
Get in touch
Call us: (0046) 08-490 090 88
Email us: firstname.lastname@example.org